From the start of this module i was very excited to learn new techniques and really understand how to create models and animate them. Now i have put that into practice i feel that overall i have developed vast amounts over the course of the year, but there is still room for a lot of improvement. I know this within myself, so next year i aim to better myself and aim high.
More than halfway through this semester i decided to change my entire storyboard, this has led me to being unprepared and panicing at times! If i was to do this again, i would draw out multiple storyboards instead of just one, therefore i can have an open mind all the way through until the end. I would not spend as much time on the modelling as i feel i can produce adequate models (such as the scene i have created, i am extremely pleased with this, expecially the effect that the water gives), therefore leaving me more time to plan and animate the characters of the animation.
Although saying that i am particularly pleased with my water i have created from a plane and added noise to the timeline giving the water the effect of it moving throughout the movie. Another thing i am also pleased with is the initial crab walking cycle. The total process to bone, rig, skin and animate the sequence was roughly 7 hours!
In conclusion, i admit that my time keeping for this module has not been the greatest, therefore i aim to make sure i am more prepared for next year, this will then give me the chance to really excel myself and show others what i can produce. Also my animation has been rushed, i would have really liked to have spent about 4 to 5 weeks rendering it properly and not having to quickly edit the video, but this is all down to my time keeping and self-organisation skills.
On a positive note, carrying out animation within 3ds max i can see how different characters (humans, animals...) are animated, therefore when designing my next piece i will already know how to animate them and i will be able to evaluate each one of them before making a selection on what i animate.
Thursday, 6 May 2010
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