The video here shows represents a bowling ball hitting the pins. I was able to create the animation by using a plug-in known as Reactor. I firstly created a Rigid Body Collection. This contained all of the models within the scene. Once i did this i was able to use the reactor. Inside the reactor properties section i changed about with the collision tolerance, mass, friction and elasticity of the models. Using trial and error i was able to create an effective animation. In order to make the ball start moving towards the pins, i made a short animation of about 5 frames of the ball moving forwards. Then once this was made i went into the preview and animation area and started the animation from frame 2, this then gives the ball that energy it needs to start moving towards the pins.
Thursday, 18 February 2010
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