The video here shows represents a bowling ball hitting the pins. I was able to create the animation by using a plug-in known as Reactor. I firstly created a Rigid Body Collection. This contained all of the models within the scene. Once i did this i was able to use the reactor. Inside the reactor properties section i changed about with the collision tolerance, mass, friction and elasticity of the models. Using trial and error i was able to create an effective animation. In order to make the ball start moving towards the pins, i made a short animation of about 5 frames of the ball moving forwards. Then once this was made i went into the preview and animation area and started the animation from frame 2, this then gives the ball that energy it needs to start moving towards the pins.